Fey
Medium (tho bordering on Large, think similar to Goliath. Would have made them Large but that costs 7RP)
+4 Strength +2 Constitution +2 Wisdom -2 Dexterity -2 Intelligence
Speed 40/ 50 when running, charging, or withdrawing
Low-light Vision
+4 CMD vs Trip
Quadruped
Fingerless
Natural Attack (Gore) 1d6 Piercing
Powerful Charge: Whenever a member of this race charges, it deals twice the number of damage dice with its Gore attack plus 1-1/2 times its Strength bonus.
Relentless: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.
Language: Bison, a Buffalo with an Intelligence of 11 or higher can learn other languages
Favored Classes: Barbarian, Druid, Fighter, Ranger, Shaman,
Barbarian: Add +1 to the barbarian's total number of rage rounds per day.
Druid: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. The druid adds +1/2 to the number of uses per day of that domain power.
Fighter: Add +1 to the fighter's CMD when resisting a bull rush or trip.
Ranger: Add +1/4 to a single existing favored enemy bonus (maximum bonus +1 per favored enemy).
Shaman: The shaman gains 1/6 of a new shaman hex.
New Race: Buffalo
- Mystic_Knight
- Posts: 114
- Joined: Tue Feb 03, 2015 2:04 pm
New Race: Buffalo
Last edited by Mystic_Knight on Mon Mar 26, 2018 10:53 pm, edited 7 times in total.
Re: New Race: Buffalo
'with the selected natural attack' should just say 'with gore'.
Other than that, looks alright, but favored classes should come with a selectable bonus each.
Other than that, looks alright, but favored classes should come with a selectable bonus each.
- Mystic_Knight
- Posts: 114
- Joined: Tue Feb 03, 2015 2:04 pm
Re: New Race: Buffalo
Suggestion fixed. But I don't know what to do with the Favored Class bonuses, never learned out how to figure them out.
Re: New Race: Buffalo
The easiest way, copy existing bonuses.
- Mystic_Knight
- Posts: 114
- Joined: Tue Feb 03, 2015 2:04 pm
Re: New Race: Buffalo
Alright, couldn't find one for Shaman
Re: New Race: Buffalo
As copied from the PFSRD:
Core Races
Dwarf Add ¼ to the natural armor bonus of the shaman’s spirit animal. PRG:ACG
Elf Add 5 feet to the range of a chosen shaman hex. Multiple bonuses from this ability can apply to the same hex, to a maximum of an additional 30 feet for any single hex. PRG:ACG
Gnome The shaman gains 1/6 of a new shaman hex. PRG:ACG
Half-Elf Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
Half-Orc Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
Halfling Add ½ to the shaman’s effective class level for the purpose of determining her spirit animal‘s natural armor adjustment, Intelligence, and special abilities. PRG:ACG
Human Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
3rd Party Publishers
Jon Brazer Enterprises
Android Add one spell from the witch spell list to the shaman’s spirit animal. This spell must be at least one level below the highest spell level she can cast. If the shaman ever replaces her spirit animal, the new spirit animal knows these bonus spells. JBE:BoHR:AFCO
Core Races
Dwarf Add ¼ to the natural armor bonus of the shaman’s spirit animal. PRG:ACG
Elf Add 5 feet to the range of a chosen shaman hex. Multiple bonuses from this ability can apply to the same hex, to a maximum of an additional 30 feet for any single hex. PRG:ACG
Gnome The shaman gains 1/6 of a new shaman hex. PRG:ACG
Half-Elf Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
Half-Orc Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
Halfling Add ½ to the shaman’s effective class level for the purpose of determining her spirit animal‘s natural armor adjustment, Intelligence, and special abilities. PRG:ACG
Human Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast. PRG:ACG
3rd Party Publishers
Jon Brazer Enterprises
Android Add one spell from the witch spell list to the shaman’s spirit animal. This spell must be at least one level below the highest spell level she can cast. If the shaman ever replaces her spirit animal, the new spirit animal knows these bonus spells. JBE:BoHR:AFCO
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