Shadowfrost

Introduce yourself and/or your pony character(s)
Seth86
Posts: 3
Joined: Tue Jun 21, 2016 6:10 am

Shadowfrost

Postby Seth86 » Tue Jun 21, 2016 11:04 am

Shadowfrost
Female doppelganger pony (pegasus) sorcerer (crossblooded, wildblooded) 1 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder RPG Ultimate Magic 69, 70)
NE Medium fey (ponykind, shapechanger)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +3
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Offense
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Speed 40 ft., fly 30 ft. (average)
Melee dagger -3 (1d4-3/19-20)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +4)
1st (4/day)—mage armor
0 (at will)—detect magic, mage hand, ray of frost
Bloodline Empyreal, Unification
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Statistics
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Str 5, Dex 16, Con 12, Int 15, Wis 16, Cha 14
Base Atk +0; CMB -3; CMD 10 (14 vs. trip)
Feats Dashing Flyer, Eschew Materials
Traits cautious flyer, instinctive distrust
Skills Acrobatics +3 (+7 to jump), Bluff +6 (+8 with all Fey creatures), Diplomacy +2 (+4 with all Fey creatures), Fly +7, Heal +5, Intimidate +2 (+4 with all Fey creatures), Knowledge (arcana) +6, Knowledge (nobility) +3, Linguistics +3, Sense Motive +8 (+10 with all Fey creatures), Spellcraft +6
Languages Androffan, Auran, Celestial, Senzar, Shae, Sylvan
SQ +2 profane bonus to servants' will saves, brand of destiny, change shape, lesser, cloud walker, emotional charge, fingerless, winged flight
Combat Gear acid, alchemist's fire, liquid ice[APG]; Other Gear dagger, backpack, bedroll, dice[UE], fishhook (2), flint and steel, hip flask[UE], loaded dice, superior[APG], sewing needle, signal whistle, whetstone, 4 cp
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Special Abilities
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+2 profane bonus to servants' Will saves All of those in your direct command gain a +2 profane bonus to all Will saves.
Brand of Destiny All ponies are born with a Brand of Destiny on their flank. This symbol is of high importance to the pony, signifying their destiny or talent, and driving them to excel at it.
Change Shape, Lesser (Su) Assume a single earth pony form.
Cloud Walker (Su) The creature treats any kind of cloud or fog as if it were solid.
Emotional Charge (Su) Gain insight bonus after mind-altering magic
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empyreal Your heavenly power derives from insight rather than force of personality.

Associated Bloodline: Celestial.

Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Fingerless Ponies and many other races of Everglow can manipulate any one-handed item with their mouths, despite their lack of fingers, as per the rules below:

- Hand and ring slot items automatically adjust to fit, becoming anklets that otherwise function
Flight (30 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Unification There is a calling inside of you, driving you towards your people's divinity. Perhaps, with time, training, and hardship, you will also gain the blessings of three major breeds of ponies. Only ponykin can take this bloodline.

Bloodline Arcana
Winged Flight (Ex) Pegasus ponies and other related creatures can fly using wings. These winged creatures can only fly in light armor; anything heavier grounds them. All of these aspects of winged flight can be improved with a variety of feats.


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Squeek
Bat (Pathfinder RPG Bestiary 131)
N Diminutive magical beast (animal)
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 3 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 7, Wis 14, Cha 5
Base Atk +0; CMB -2; CMD 3
Feats Weapon Finesse
Skills Acrobatics +2 (-10 to jump), Bluff -2, Fly +16, Linguistics -1, Perception +6, Sense Motive +3, Spellcraft -1; Racial Modifiers +4 Perception
SQ +2 profane bonus to servants' will saves, improved evasion
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Special Abilities
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+2 profane bonus to servants' Will saves All of those in your direct command gain a +2 profane bonus to all Will saves.
Blindsense (20 feet) (Ex) Sense things and creatures without seeing them.
Flight (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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