Adventurers' Folly: Ascent Into Madness (AF: AIM)

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Glyph Reader » Mon Apr 20, 2015 10:06 am

EquestrianScholar wrote:"Greeting Clockwinder, an interesting name for paladin I say," he would offer in a joking tone and a chuckle before considering the groups predicament. Onto his question Mythos would offer, "No I have not seen a tower, though I am in the area to find something of interest." Mythos didn't know about the tower, though he would consider if he remember hearing any story of one while walking to stand next to Silverhide study the trap to see if he could lend aid saying, "Perhaps I may have a go at this?" The unicorn would use his horn magic and hooves to begin messing with the trap, yet seeking to be careful as he considered different ideas.

((I think a Knowledge check of some sort to see if he knows anything of the tower the group is looking for, and a roll to see if he can disable the trap))


[[ Roll a Knowledge(History) and Disable Device check respectively, EquestrianScholar ]]
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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby EquestrianScholar » Mon Apr 20, 2015 10:44 am

[[Rolled a d20 for Knowledge (History) got 17 + 7 ranks = 24, rolled a d20 for Disable Device got 16 + 7 ranks = 23]]
(I think I did that right.)

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Glyph Reader » Mon Apr 20, 2015 9:11 pm

EquestrianScholar wrote:[[Rolled a d20 for Knowledge (History) got 17 + 7 ranks = 24, rolled a d20 for Disable Device got 16 + 7 ranks = 23]]
(I think I did that right.)


[[ Yes, that is correct. ]]

As he examines the trap, Mythos recalls reading about a similar tower in one of the many dusty history books his mother had him study. Throughout the last 100 years, a tower had been sighted in various places throughout Everglow. With its arrival, storms of great ferocity and strength would appear close behind, then dissipate after a month, the tower disappearing with it. However, Mythos is not aware of much else.

After about half of a minute of careful examination, Mythos realizes that the trap is only large enough to make a solitary pony fall through. Some careful prodding reveals the seams to the earthen textured mat covering the hole, and Mythos carefully removes it. Within the hole net rigged so that anyone falling in would be thoroughly entangled. Just above the net, a suspicious thin thread is held taught across the length of the hole.
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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby EquestrianScholar » Tue Apr 21, 2015 8:06 am

Image
In the time it took for him to consider the trap and figuring out how to spring it, Mythos would say loud enough to be heard by all nearby, "When I was young, I remember hearing a story of a tower that appeared every 100 years in different parts of Everglow, always followed by a storm of great ferocity and strength... like what we are experiencing now. Of importance I feel is that this the storm and tower only sticks around for a single mouth, so the question is how long has this storm been raging?"

It was near the end of these musings that the unicorn would figure out how the trap worked and smiling he would begin working to quickly and safely spring the trap as he slowly lifted earthen mat, a purple glow around his horn. When he would remove this mat he would consider the net and the thin thread across the length of the trip, cutting the thread while moving the net that would fall aside before saying, "The trap was only large enough capture a single pony, so I believe it will be safe to have the wagon go over it if we are careful."

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Glyph Reader » Tue Apr 21, 2015 9:43 am

EquestrianScholar wrote:It was near the end of these musings that the unicorn would figure out how the trap worked and smiling he would begin working to quickly and safely spring the trap as he slowly lifted earthen mat, a purple glow around his horn. When he would remove this mat he would consider the net and the thin thread across the length of the trip, cutting the thread while moving the net that would fall aside before saying, "The trap was only large enough capture a single pony, so I believe it will be safe to have the wagon go over it if we are careful."


[[ Secret GM Roll... ]]

A few moments after the thread is severed, a rumbling is felt though the ground. A few feet away, a previously unnoticed patch of bare dirt among the grass begins to move, shifting and churning as three bony hands begin to emerge. Seconds later, three skeleton warriors stand tall, muddied and soaked to the bone (buh dum tish). Each skeleton wields a club and hook.

Meanwhile, just before the skeletons rise, Cauliflower returns from her second trek into the distance. "I quickly scouted out the cave, and everything should be---" Cauliflower stops talking and simply stares at the skeletons.

They begin to move forward, but stop suddenly as they notice the party around the exposed trap. With a dead look in their eyes (buh dum tish) they raise their weapons and charge at the party.

[[ Everyone, roll initiative!! Combat time! ]]

Skeleton 1: [dice]0[/dice]
Skeleton 2: [dice]1[/dice]
Skeleton 3: [dice]2[/dice]
Cauliflower: [dice]3[/dice]
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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby EquestrianScholar » Tue Apr 21, 2015 12:02 pm

Mythos Gray:
Equestrian Scholar rolled 1d20+3 and got a total of 17 (14+3) for initiative.
-----------------------------------
Edit:

The grey unicorn would look in surprise at the appearance of the skeletons, cursing softly under his breath and wondering if this had happened because of disarming the trap before moving behind the ponies he and just met saying, "I will try to cover you will spells, not sure what more I can offer. Though perhaps I may remember something from my research and readings."

Knowledge (Religion) 1d20+7 and got a total of 19 (12+7)
Last edited by EquestrianScholar on Tue Apr 21, 2015 3:36 pm, edited 5 times in total.

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Spy Pony » Tue Apr 21, 2015 3:05 pm

Clockwinder watches in horror as skeletons rise from the ground. He immediately equips his sword and shield. "Undead!" he shouts, "Show them no mercy! For they shall provide none!" he calls out as steam vents from his body, taking a defensive stance.

[dice]0[/dice]

((Also, I'd like to roll knowledge religion to know the weaknesses of skeletons.))

Knowledge: Religion
[dice]1[/dice]

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Arithiael » Tue Apr 28, 2015 11:47 am

Grinning at the skeletons, and the words of clockwork, Black Cross prepares to use command undead, during her turn of course.
Initiative
[dice]0[/dice]

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Arithiael » Tue Apr 28, 2015 11:51 am

(DC 10)

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Re: Adventurers' Folly: Ascent Into Madness (AF: AIM)

Postby Silverhide » Wed Apr 29, 2015 1:48 pm

Silverhide rolls for initiative:

[dice]0[/dice]


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