OOC: The Greatest Adventure is What Lies Ahead...

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Zyonic
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Zyonic » Fri May 30, 2014 1:35 pm

wait the creature is dying! :O quick get the duct tape and some glue! :P

in all seriousness though anyone else have skills in first aid or even have anyway of stabilizing the creature?
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Tamara Bloodhoof
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Tamara Bloodhoof » Fri May 30, 2014 1:50 pm

It's called a heal check, and unless the bard has a cure spell, then that's all we got.

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Zyonic
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Zyonic » Fri May 30, 2014 2:03 pm

i do have a stabilize spell can't i just cast that on my turn?
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Dragonflame
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Dragonflame » Fri May 30, 2014 3:06 pm

Zyonic wrote:i do have a stabilize spell can't i just cast that on my turn?


Yes you can, and it's a good idea in case the bard can't help. Your turn is after their's

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TaliaKirana
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby TaliaKirana » Fri May 30, 2014 4:47 pm

Don't look at the sorceress for help. She's got no spells that would help. And her skills are in Fly, Spellcraft, Knowledge (Nature) and Knowledge (Arcana).

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Glyph Reader
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Glyph Reader » Fri May 30, 2014 9:04 pm

Sorry about this, but I don't have time to restructure the entire character sheet yet. However, I can tell you what my spells are:

Lv. 0: Spark, Sift, Mending, and Lullaby
Lv. 1: Chord of Shards, and Cure Light Wounds

For my turn, I am thinking of rolling to heal the beast so it doesn't die. Is that fine with everyone?

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Dragonflame
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Dragonflame » Fri May 30, 2014 9:21 pm

Glyph Reader wrote:Sorry about this, but I don't have time to restructure the entire character sheet yet. However, I can tell you what my spells are:

Lv. 0: Spark, Sift, Mending, and Lullaby
Lv. 1: Chord of Shards, and Cure Light Wounds

For my turn, I am thinking of rolling to heal the beast so it doesn't die. Is that fine with everyone?

-Glyph Reader


Yes please! I'd rather not have my new character die before I even have a chance to properly play her. :)

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Glyph Reader
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Glyph Reader » Fri May 30, 2014 9:35 pm

Okay! I'll roll my 1d8+1 for how much it heals (the +1 is for the caster level.)

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Tamara Bloodhoof
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Tamara Bloodhoof » Fri May 30, 2014 11:51 pm

It has now cured a grand total of ten HP, math time! It's at -4, and would go to +2 with that cure. Since she has 8 non-lethal damage, she cures six points of that as well, leaving her with an effective HP of 0. She's awake, but staggered and unable to take anything more than a move action without up and dying again.

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Dragonflame
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Re: OOC: The Greatest Adventure is What Lies Ahead...

Postby Dragonflame » Sat May 31, 2014 10:46 am

Tamara Bloodhoof wrote:It has now cured a grand total of ten HP, math time! It's at -4, and would go to +2 with that cure. Since she has 8 non-lethal damage, she cures six points of that as well, leaving her with an effective HP of 0. She's awake, but staggered and unable to take anything more than a move action without up and dying again.


I can see how you got the +2 easily, but how did you get ten and 0? :huh:


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