Horseventure 2014

A place to announce or look for online tabletop play
Heimdall

Re: Horseventure 2014 (looking for players)

Postby Heimdall » Sun Jul 06, 2014 11:35 am

What is the likely blowback level in this campaign, for PCs creating/using undead and binding/using genies and other elemental-plane denizens? Not thinking of focusing heavily on that kind of thing, but have a character who can do some of that (CN Wizard//Clr/Sor/Mystic Theurge of CN deity), and he is able to do some of that kind of thing, wondering how much in-world trouble he'll get into for using those particular abilities.

Iron Heart
Posts: 40
Joined: Mon Feb 03, 2014 8:51 am

Re: Horseventure 2014 (looking for players)

Postby Iron Heart » Sun Jul 06, 2014 12:52 pm

I would like to say thank you to those players who actually showed up early for the first session, or even just let me know they wouldn't be here, but it would seem that it's just TheJar from this forum that showed.

ildorad
Posts: 3
Joined: Mon Jun 16, 2014 2:38 pm

Re: Horseventure 2014 (looking for players)

Postby ildorad » Sun Jul 06, 2014 1:58 pm

Iron Heart wrote:I would like to say thank you to those players who actually showed up early for the first session, or even just let me know they wouldn't be here, but it would seem that it's just TheJar from this forum that showed.


would have except the whole EST instead of EDT usage

Iron Heart
Posts: 40
Joined: Mon Feb 03, 2014 8:51 am

Re: Horseventure 2014 (looking for players)

Postby Iron Heart » Sun Jul 06, 2014 5:02 pm

Sorry about that, forgot about daylight savings time.

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TheJar
Posts: 179
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Re: Horseventure 2014 (looking for players)

Postby TheJar » Sun Jul 06, 2014 7:46 pm

Iron Heart wrote:I would like to say thank you to those players who actually showed up early for the first session, or even just let me know they wouldn't be here, but it would seem that it's just TheJar from this forum that showed.

Fun first session. :moustache:

Next session will probably be smoother when times are figured out and there aren't holiday recuperation/family obligations involved. Still, good times. Scratchin' mah ponee itch.

Iron Heart
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Joined: Mon Feb 03, 2014 8:51 am

Re: Horseventure 2014

Postby Iron Heart » Sun Jul 13, 2014 4:00 pm

Session 2 runs weak, with all of one scene able to progress.

Iron Heart
Posts: 40
Joined: Mon Feb 03, 2014 8:51 am

Re: Horseventure 2014

Postby Iron Heart » Sat Aug 02, 2014 10:42 am

Missed sessions aplenty. Hopefully with BronyCon out of the way, we'll have a regular schedule from here on out.

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David
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Re: Horseventure 2014

Postby David » Sat Aug 02, 2014 3:20 pm

Bronycon, slayer of schedules.

Iron Heart
Posts: 40
Joined: Mon Feb 03, 2014 8:51 am

Re: Horseventure 2014

Postby Iron Heart » Tue Aug 19, 2014 9:42 pm

So basically, due to work and mishap, I've been unable to run this game for a while. I'm going to see what I can do about that...

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David
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Re: Horseventure 2014

Postby David » Tue Aug 19, 2014 10:10 pm

I hope everything is alright over there.


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