Do Swarm Elementalists get only 1 gift, and where is their level 20 power?
Oops, looks like a whole chunk somehow didn't make it from the work document to the book. Here is the missing content:
Swarm Planar Gifts
You can choose from any of the following planar gifts.
Aura of Turbulent Elements. As an action, you may wreathe yourself in a small storm of chaotic elements that extends in a 5-foot radius for 1 minute. When you activate this feature or at the start of your turn, choose between acid, cold, fire, or lightning damage. A creature takes 1d8 energy damage when it enters the storm for the first time on a turn or ends its turn there. At 6th level and again at 10th and 15th level, this damage increases by 1d8 (to a maximum of 4d8). Once you have used this feature twice, you cannot do so again until after you have finished a long rest.
Companion Mote. When you select this planar gift, a single member of your planar guide's swarm lingers with you, even when your planar guide has not been summoned. This mote is a Tiny elemental that has the same statistics as your planar guide, except that it has only the fly speed (no attacks, limited use planar gifts, Swarm Planar Guide Traits, resistances to weapon damage) and its hit points are equal to your elementalist level. While the mote is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can perceive through your mote's senses until the start of your next turn, gaining the benefits of any special senses that the mote has. During this time, you are deaf and blind with regard to your own senses. You may temporarily banish or summon your mote as an action. If your mote is slain, it returns when your planar guide is dismissed after being summoned.
Elemental Adaptation. After being exposed to any effect that deals acid, cold, fire, or lightning damage, you may use your reaction to gain damage resistance against that element for 1 minute. This resistance applies to the attack that triggered your reaction. You cannot use this feature to gain more than one damage resistance at a time, nor can it be switched once activated. Once you have used this feature, you cannot do so again until after you have finished a short rest. You must be at least 10th level to select this planar gift.
Elemental Rupture. Opening a small rift to one of the elemental planes, you let forth a small burst of elemental energy. Choose fire, acid, lighting, cold, radiant or necrotic as the type of rift, then make a ranged spell attack using your wisdom modifier plus proficiency bonus against a foe within 90 ft. On hit, the target takes 3d8 damage of the same type as the rift. You may use this once, and an additional time at 6th, 10th, and 15th level. You regain all spent uses on a short rest
Gathering Swarm. As an action, you can cause your planar guide to grow in size, becoming a Large swarm of Tiny elementals for 1 minute or until the planar guide is banished. At 10th level, your planar guide instead becomes a Huge swarm of Tiny elementals and at 15th level, your guide instead becomes a Gargantuan swarm of tiny elementals. While enlarged, your guide deals an additional 1d6 damage per size category increase (or 1d4 per size category increase if it has less than half its hit points left). Once you have used this feature, you cannot do so again until after you have finished a long rest. You must be at least 6th level to select this planar gift.
Open the Way. As an action, you can strike the ground and tear a hole to either the Plane of Air, Plane of Earth, Plane of Fire, or Plane of Water large enough for an elemental to breach. While the hole fades after 1 round, that is long enough for 1d4 mephits of an appropriate type to pass through. At 7th level, a matching elemental can slip through instead. At 15th level, 1d6 mephits and 1 elemental appear. Alternatively, two matching elementals could appear. Note, elementals conjured by this feature remain for a number of rounds equal to your Constitution modifier and are considered allies. Once you have used this feature, you cannot do so again until after you have finished a long rest. If you have features that modify conjuring spells, they affect this ability. You must be at least 6th level to select this planar gift.
Part of the Swarm. You've learned how to minimize yourself so that you can join with your planar guide’s swarm. As a bonus action, you can reduce yourself down to Tiny size for 1 minute. While Tiny, attacks against you have disadvantage and if you share your space with your guide, you join with the swarm. While joined with the swarm, you cannot be targeted and when the swarm takes damage, it only takes half damage and you take the same damage as your swarm, ignoring resistances. For example, while you are joined with the swarm, if it is struck by an attack that would normally deal 12 slashing damage, it takes 3 damage and you take 3 damage. Also, the planar guide's slams attack deals an amount of extra damage equal to your Strength modifier. Once you have used this feature twice, you cannot do so again until after you have finished a long rest.
Planar Attunement. Whenever you finish a long rest, you may chose to attune to one of the four elemental planes. When you do, your planar guide gains resistance to the corresponding damage type (Plane of Fire—fire damage, Plane of Water—cold damage, Plane of Air—lightning damage, Plane of Earth—acid damage) and may deal that damage instead of bludgeoning damage when it makes its slams attack. Starting at 7th level, as a reaction you may gain the same damage resistance against a single source of damage. In addition, as a bonus action you may convert the damage from a weapon attack into the same damage type.
Planar Mobility. You may draw upon the power of the planes to grant yourself increased mobility. As a bonus action, you may chose one of the four elemental planes and gain a matching movement for the next hour, with a speed equal to your land speed (Plane of Fire—land speed, Plane of Water—swim speed, Plane of Air—fly speed, Plane of Earth—burrow speed). If you already have the type of movement, your speed instead doubles for that movement. Once you have used this feature twice, you cannot do so again until after you have finished a long rest. In addition, at 10th level, your planar guide automatically benefits from one of the types of movement when summoned. You must be at least 6th level to select this planar gift
Planar Touch. Your planar guide gains the ability to tap into its elemental nature with its strikes. When it makes its slams attack, it deals an additional 2d4 damage (or 1d4 damage if it has lost at least half its hit points). It can suppress this feature as a free action. You must be at least 6th level to select this planar gift and this planar gift cannot be taken by anyone who does not have the swarm planar pact
Protection of the Swarm. Whenever you or a creature friendly to you share their space with your planar guide, as a reaction your planar guide may take the damage from a weapon attack targeting you or the friendly creature. Damage taken this way ignores the planar guide’s resistance to bludgeoning, piercing, and slashing damage. At 6th level, weapon attacks targeting you or friendly creatures that are sharing their space with your planar guide have disadvantage.
Rift Leap. The rifts that your swarm pours through are unstable and you've learned to utilize them for brief bursts of movement. As a bonus action you may teleport up to 30 feet (as mist step). Once you have used this feature, you cannot do so again until after you have finished a long rest. At 15th level, as an action you may duplicate the effects of dimension door instead. You must be at least 6th level to select this planar gift.
Swarm Devolution. As an action, you may embrace your element and planar guide so fully as to become almost the same. For a number of rounds equal to your elementalist level, you become a Large swarm of Tiny elementals. You can still think and act as normal, but you cannot make any of your normal attacks. You gain resistance to bludgeoning, piercing, and slashing damage as well as the Swarm Planar Guide Traits, except that your bonus to the attack roll for slams uses your proficiency bonus plus your Wisdom modifier. Your equipment becomes part of you. Any magic items with passive effects still function, but you are unable to activate any of your magic items. Once you have used this feature, you cannot do so again until after you have finished a long rest. You must be at least 10th level to select this planar gift.
Tongue of the Multitudes. You gain Primordial as a language and can speak all its dialects, including Auran, Aquan, Ignan, and Terran. Creatures that speak Primordial or one of its dialects do not attack you unless you are attacked first, with exceptions as decided by the GM. In addition, at 7th level you may cast the tongues spell once, regaining the ability to do so after finishing a long rest.
Upon reaching 20th level, you channel the force of all the elemental planes. You gain darkvision 60 feet, or extend its range by 60 feet if you already possess it. You no longer require food or sleep. You also become immune to the paralyzed and stunned conditions, as well as to magical sleep effects. Finally, choose one ability score when you gain this feature. You and your planar guide increases the chosen ability score by 2, to a maximum of 22.
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