Race - Sun Cats

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David
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Race - Sun Cats

Postby David » Wed Sep 04, 2013 10:36 pm

Sun Cats
Sun cats predate ponykind, having existed in nomadic clans when the first primitive ponies began to explore the world. The sun cats watched these curious creatures, but had little interest in them. They were delicious, but their clans were as tight as the cats' own, making them dangerous prey. The sun cats choose to harry other, less clever, less united, prey and keep an eye on ponykind from a distance. When ponykind began to form towns and ceased to travel, this puzzled the sun cats. How could anyone survive without movement? It was anathema to their existence, marching where the sun drew them.
Overcome with curiosity, a sun cat strode into one of these towns, marveling at the shelter they had built for themselves. The ponies were alarmed to see such a predator amongst them, but the sun cat spoke kind words, assuring them he came with peaceful intent. In the end, the sun cat returned to his tribe with several of his hand-made charms gone, but a sack burdened with pony goods. His people praised his ingenuity, and a new tradition was made. The sun cats would trade with the ponies as they passed by. While they traveled, they made art, tools, clothing and armor from their prey, and from things they found on the road.

Physical Description: Sun cats are predatory cats with tawny fur and great claws and teeth. They resemble lions strongly, with the males sporting large shaggy manes, typically of darker shades. Both genders have a tuft at the end of long thin tails. Unlike ponykind, they have fingers capable of manipulating objects, operating weapons and equipment with the same ease as any humanoid.

Society: Sun cats operate in prides, with an alpha male and the other sun cats beneath him. Their intelligence allows males to tolerate lesser males, unlike their distant wild kin, meaning that most prides have two or three males and five or six females per family unit, in addition to any youth. The prides have a tribal identity, and make a journey once per four years to a predesignated place to meet with the other prides of their tribe and discuss current events, trade, and socialize. It is at these meetings that most new prides are formed. In contrast to ponykind, Sun cats are fiercely patriarchal, with all members of a pride deferring to the say of the alpha male. It is a point of contention between the sun cats and ponykind that they both worship the sun, but where ponykind see goddesses of light and warmth, the sun cats see gods of radiant might.

Relations: The sun cats are nomadic people. They journey through the world in their prides, following the scent of food and the whimsy of their sun gods. The relation with those whose land they pass through tends to be minimal, if they are left to their journey. They do not harass travelers, and do occasionally stop by a town or city for trading. Most races regard them as primitive but tolerable. Humanoids in particular see them as a just a few steps above beasts, and tend to speak to them patronizingly, much to a sun cat's annoyance. Ponykind has an instinctive fear of the predators that puts an edge into negotiations, but sun cats have given no support to their fear since history was recorded, so it remains a subconscious twinge alone.

Alignment: The sun cats favor their own before others, but will gladly throw their lives away if it means the survival and benefit of their pride mates. In the end, each sun cat is different, and they have the capability of being tremendously selfish or to be paragons of chivalry, depending on the individual. Most are closer to the center of the spectrum.

Adventurers: Sun cat adventurers tend to come in two varieties. The most noticeable is that of the adventuring pride. An entire family of sun cats goes into the unknown together, usually at the command of their alpha male, and offers up their services as a unit. The other, more common, sort are sun cats that do not have a pride. Such lone sun cats may adopt their fellow thrill seekers as a new pride. Such sun cats begin to boast of their team's exploits as if the sun cat had done it themselves, taking inordinate pride in every thing their cohorts accomplish, with their support of course.

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Rannil
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Re: Race - Sun Cats

Postby Rannil » Thu Sep 05, 2013 11:26 am

How do they interact with the humble and mighty Phoenix Wolf? :They are similar in some ways, but judging on real life cats and dogs... :P
Emissary of the Phoenix Wolves.

Lore Stalker, Seeker of Truth, is writing pony fanfiction right here, on my blog. Currently writing for National Pony Writing Month.

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David
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Re: Race - Sun Cats

Postby David » Thu Sep 05, 2013 11:45 am

Phoenix wolves are so rare! Though they're stationary, which means they'd only have to deal with sun cats passing through. I imagine, if food is anything but plentiful at the time, the wolves would (perhaps not always politely) nudge the sun cats along their way. Our land, we're the apex predators here, thank you very much. Bad enough we have an infestation of ponies to deal with.

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David
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Re: Race - Sun Cats

Postby David » Fri Sep 06, 2013 3:01 pm

Some feats I'd love to get feedback on:

Divine Challenge
With a roar to the very heavens, you call your god's wrath upon your enemies who lack the resolve to resist the terror of your challenge.
Prerequisite: Sun cat, Worship of a sun god, Knowledge(religion) 5 ranks, Ability to channel energy
Benefit: You may, as a standard action, roar with divine fury. This expends a use of channel energy. Any enemy within 30' is affected as if you were attempting to intimidate. If they are successfully shaken(or worse), they also take damage from the channel, will save for half as normal. This effect works on all types but constructs and things immune to sonic effects.

Infectious Resilience
The sight of you shrugging off the advances of the enemy embolden the hearts of your allies.
Prerequisite: Sun cat, Aura of Courage
Benefit: Whenever you succeed at a saving throw, you may, as an immediate action, give all allies within 30' another saving throw against the same effect.

Jaws of Victory [Combat]
You have practiced the fine art of ending battles with a swift strike of your deadly teeth.
Prerequisite: Sun cat
Benefit: Your bite attack increase by 2 die sizes(1d3->1d6).

Pride Tactics [Combat,Teamwork]
You are attuned to the motions of your teammates, following their queues and moving to assist them with no words shared.
Prerequisite: Sun cat, Wisdom 13, Sense Motive 3 ranks
Benefit: Your allies may consider you to have any teamwork feat they have.You gain no benefit from the teamwork feat, but enable your allies to benefit from theirs.

Symbol of Pride
You are the wind beneath the wings of your allies. So long as you stand unsullied, they are inspired.
Prerequisite: Sun cat, Ability to inspire courage
Benefit: As long as you are uninjured(Not bleeding, poisoned, confused, and have 75% or more of your hit points), all allies within 30' that can see you enjoy a +1 morale bonus to attack rolls and saves vs fear. If you are actively inspiring courage, increase your effective bard level by 3 for purpose of the bonus it grants.

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Canada714
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Re: Race - Sun Cats

Postby Canada714 » Fri Sep 06, 2013 5:56 pm

These guys look cool but do that walk on all fours or upright on two?
David wrote:Some feats I'd love to get feedback on:
Jaws of Victory [Combat]
You have practiced the fine art of ending battles with a swift strike of your deadly teeth.
Prerequisite: Sun cat
Benefit: Your bite attack increase by 2 die sizes(1d3->1d6).

I would love to see a bite attack become more deadly but this sounds a tad too awesome with no perquisite other than race. Maybe a certain strength or BAB would be necessary?
Should this maybe be a stackable feat but each time it's only one die size? Then bite attacks could even get up to d8s or even d12 in damage.
...and I said "OATMEAL? ARE YOU CRAZY?!"...oh, sorry
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik

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David
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Re: Race - Sun Cats

Postby David » Fri Sep 06, 2013 6:55 pm

They start with 1d3. A feat for half-orcs give them 1d4 bites. It seemed a fair upgrade in comparison? Mind the kitties already have two claws and a bite, let's not get too crazy in upgrading them into insanity.

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Rannil
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Re: Race - Sun Cats

Postby Rannil » Fri Sep 06, 2013 11:16 pm

A Tiefling can start with a 1d6 bite from a Alternative Racial Trait, in stead of a spell like ability. It's strong for the classes with abilities that benefit from more hits (sneak attack, smite, etc)
Emissary of the Phoenix Wolves.

Lore Stalker, Seeker of Truth, is writing pony fanfiction right here, on my blog. Currently writing for National Pony Writing Month.

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David
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Re: Race - Sun Cats

Postby David » Sat Sep 07, 2013 8:52 am

It's moderately useful for anyone. Never be disarmed or have to draw again!

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Canada714
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Re: Race - Sun Cats

Postby Canada714 » Sat Sep 07, 2013 8:55 am

So do they stand on their hindlegs or on all fours?
...and I said "OATMEAL? ARE YOU CRAZY?!"...oh, sorry
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik

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grimAuxilliam
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Re: Race - Sun Cats

Postby grimAuxilliam » Sat Sep 07, 2013 9:09 am

Canada714 wrote:I would love to see a bite attack become more deadly but this sounds a tad too awesome with no perquisite other than race. Maybe a certain strength or BAB would be necessary?
Should this maybe be a stackable feat but each time it's only one die size? Then bite attacks could even get up to d8s or even d12 in damage.

http://www.d20pfsrd.com/feats/monster-f ... ral-attack
This is the closest thing I could think of. It's a monster feat that improves one kind of attack by one die level. so 1d3->1d4->1d6->1d8->2d6...etc. Each time it's taken it applies to a different weapon.
The only thing deadlier than a tarrasque is a natural 1.


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