Cannoneer
Re: Cannoneer
Is there a teamwork reload feat?
Re: Cannoneer
Gunnery Squad [Teamwork, Combat]
You are skilled at reloading the firearms of your allies, keeping them firing as often as possible.
Prerequisite: Proficiency with a firearm
Benefit: When adjacent to an ally with this feat wielding a two handed or mounted firearm, you may spend a full round action reloading it.
Special: If you have the rapid reload feat, this becomes a standard action. Any other effects that affect reload speed apply.
You are skilled at reloading the firearms of your allies, keeping them firing as often as possible.
Prerequisite: Proficiency with a firearm
Benefit: When adjacent to an ally with this feat wielding a two handed or mounted firearm, you may spend a full round action reloading it.
Special: If you have the rapid reload feat, this becomes a standard action. Any other effects that affect reload speed apply.
Re: Cannoneer
so aside from basic and enchanted ammo can the cannons be load with other stuff as well? such as rocks, trees, and other hardened objects? also would it be possible to fire a willing ally or unfortunately bound creature from it?
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Re: Cannoneer
I think not, a cannon can only work properly if the projectile fits the barrel, if it's too small, it can go anywhere, it's too big (because is flexible enough and you jammed it in) the cannon will explode in your face
There are two special projectiles I can think of from the top of my head, one is two cannon balls in two cannons (one each) linked by a chain (good against formations and masts on ships) fired simultaneously, the other is essentially shot (as in shotgun pellets)
There are two special projectiles I can think of from the top of my head, one is two cannon balls in two cannons (one each) linked by a chain (good against formations and masts on ships) fired simultaneously, the other is essentially shot (as in shotgun pellets)
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Re: Cannoneer
Easy answer to that Zyonic, take lots of ranks in craft: war engines, then build yourself a special seat that fits into a cannon like a cannonball, but is hollowed so that something can be put inside of it. It would break upon impact, and you'd fall out XD
Re: Cannoneer
The way I phrased the rules was specifically to keep it simple, which I think is a good ideal for any game designer. I don't make new weapons, just modify the old ones, and in a way that anyone can do in two seconds(increase dice size by 1, done).
Of course, if someone wants to make special cannoneer booming devices, well, I'm not going to stop them.
Of course, if someone wants to make special cannoneer booming devices, well, I'm not going to stop them.
Re: Cannoneer
And what if we wanted to make a canon that fired say...PARTIES?! 

...and I said "OATMEAL? ARE YOU CRAZY?!"...oh, sorry
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik
Re: Cannoneer
Custom ammunition for the win.
Re: Cannoneer
And what about a cannon that fires cannons?
...and I said "OATMEAL? ARE YOU CRAZY?!"...oh, sorry
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik
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