Spell - Ancestor's Grace

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David
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Spell - Ancestor's Grace

Postby David » Thu Oct 03, 2013 1:03 pm

Necromancy is in the top 3 of schools, so it gets a new spell. How does this look?

Ancestor's Grace
School Necromancy Level Wiz/Sorc 3, Witch 3
Casting Time 1 standard action
Components V, F(An ornate wooden mask worth at least 100gp)
Range Personal
Target Self
Duration 1 rd/Level
Save Will negates(harmless); Spell Resistance no
This zebra spell conjures forth the spirit of one of their ancestors, imbuing it with a fleeting bit of life force from their own body and begging for its blessing. This spell was designed for and works best for zebras, who spend much time venerating the wisdom of their forebears. For others, a DC 15 wisdom check is required or the spell is wasted. On successful casting of the spell, the mask becomes that of their ancestor and their mark of destiny changes to match as well. The pony may select any one feat that is not required for other feats they possess to lose access to, while gaining a new feat that they must qualify for. Effects that end or prevent possession cause the spell to immediately fail, ending its effect.

Solitary Performance
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Re: Spell - Ancestor's Grace

Postby Solitary Performance » Thu Oct 03, 2013 1:18 pm

That sounds nice, and a potential lesser (and more useful) form of Tenser's Transformation (or just Transformation as both d20srd and d20pfsrd call it).

While Tenser's turns the mage into a baby fighter, this spell will let you take something otherwise useful (like spell focus: evocation) and turn it into something more combat focused (like extended horn magic on a unicorn, assuming passed wis check); in a non-combat sense, it would let you swap spell focus for skill focus, like consulting the ancestors for knowledge, or such.
Plus, this gets to be one of those proof spells that not everything from the Necromancy school is inherently evil and bad.

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Dragonflame
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Re: Spell - Ancestor's Grace

Postby Dragonflame » Thu Oct 03, 2013 3:55 pm

Solitary Performance wrote:That sounds nice, and a potential lesser (and more useful) form of Tenser's Transformation (or just Transformation as both d20srd and d20pfsrd call it).

While Tenser's turns the mage into a baby fighter, this spell will let you take something otherwise useful (like spell focus: evocation) and turn it into something more combat focused (like extended horn magic on a unicorn, assuming passed wis check); in a non-combat sense, it would let you swap spell focus for skill focus, like consulting the ancestors for knowledge, or such.
Plus, this gets to be one of those proof spells that not everything from the Necromancy school is inherently evil and bad.


What they said^. :)

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Canada714
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Re: Spell - Ancestor's Grace

Postby Canada714 » Fri Oct 04, 2013 9:00 am

I like this as well but what do you mean it's in the top 3 of schools? Was there a poll somewhere I didn't see?
...and I said "OATMEAL? ARE YOU CRAZY?!"...oh, sorry
"I also enjoy long walks on the beach beneath the pale blue light of elder gods." -Selerik

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David
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Re: Spell - Ancestor's Grace

Postby David » Fri Oct 04, 2013 9:13 am

Everyone who backed enough on the Kickstarter was given an option for voting for an item slot, school of magic, and class to get stuff for.

Ninjaxenomorph
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Re: Spell - Ancestor's Grace

Postby Ninjaxenomorph » Fri Oct 04, 2013 9:17 am

Reminds me of Paragon Surge, but not as horribly broken. You might want to put some caveat in there for spontaneous casters for selecting Expanded Arcana if you want to avoid that.

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David
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Re: Spell - Ancestor's Grace

Postby David » Fri Oct 04, 2013 9:40 am

Good catch there, fixed.


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