Deer Race - Updated with Feats

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EquestrianScholar
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Joined: Sun Jan 11, 2015 11:09 am

Deer Race - Updated with Feats

Postby EquestrianScholar » Tue Jun 09, 2015 3:04 pm

DEER
Deer are among the oldest races, and are naturally very gifted when it comes druidic magic and experts of ancient lore. Proud of their heritage and culture, deer see themselves as the guardians of nature and the earth. Often stubborn and very much traditionalists, deer hold true to their beliefs and connection to the land though normally live apart and isolated in family units that may join together with their own kind though marriage or alliance. This race tend to remain in their homelands and are not usually the adventurous sort. They are suspicious of strangers, not one to trust those that are not like them, and fear nothing more then capture by others. Because of this deer, as a whole, actively avoid pony towns and settlements. Adventurers are the exceptions, willing to brave the world as a whole, even the worrisome civilized parts of it.
 
Deer Racial Traits
Type: Fey (deer)
Ability Scores: Deer are agile and insightful, but are also rather fragile. They gain +2 Dexterity, +2 Wisdom, and –2 Constitution.
Medium: Deer are medium size and gain no bonuses or penalties due to their size.
Fast Speed: Deer have a base speed of 40 feet, and a bipedal speed of 20 feet.
Low-Light Vision: Deer see twice as far as humans in conditions of dim light.
Fleet-Footed: Deer are naturally very lithe and agile, given to being very quick with a strong sense to avoid danger or threats around them. Deer receive Run as bonus feat and a +2 racial bonus on initiative checks.
Distrusting: A Deer takes a -4 to diplomacy checks yet also a +2 to sense motive checks when interacting with strangers and those they meet for the first time.
Guarded Freedom: Deer gain a +2 to perception checks but whenever they are entangled, pinned or bound, this race immediately becomes shaken.
Fingerless: See fingerless rules.
Quadruped: Due to being four-legged, deer receive +4 racial bonus to their Combat Maneuver Defense against trip attacks and +50% carrying capacity.
 
FEAT
Attuned to the Wild [Deer]
You share a strong mystic connection with one type of wilderness terrain.
Prerequisite: Deer
Benefit: Select one type of terrain from the ranger class's favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of hit points and ability damage you heal from a full night's rest) doubles.
Special: You can take this feat multiple times. Its effects do not stack. Each time you take it, it applies to a different terrain type.
 
Guardian of the Wild [Deer]
Your mystic connection with the wilderness enhances your ability to react to threats.
Prerequisites: Attuned to the Wild, deer
Benefit: When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one of the terrain types.
 
Leaf Singer [Deer]
Your songs recount the ways and mysteries of your race.
Prerequisites: Cha 13, bardic performance class feature, deer
Benefit: When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your bardic performance is increased by +2 for creatures of the fey type, regardless of where the performance occurs.

Light Step [Deer]
You pick your way nimbly through even the most dangerous and uneven terrain.
Prerequisites: Acrobatic Steps, Nimble Moves, deer
Benefit: You can ignore the effects of difficult terrain in natural environments, as if it were normal terrain.
 
Mage of the Wild [Deer]
Your mystic connection with the wilderness enhances your spellcasting.
Prerequisites: Attuned to the Wild, deer
Benefit: When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge (arcana) and Spellcraft checks. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one of the terrain types.
 
Natural Instinct [Deer]
You can access your natural instincts of nature and survival.
Prerequisite: Deer
Benefit: You get a +2 racial bonus on all Knowledge (nature) checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
 
One with Wood [Deer]
You can get more damage out of wooden weapons.
Prerequisite: Deer
Benefit: You gain a +2 competence bonus to damage rolls when using a weapon that is made of mostly wood (club, quarterstaff, greatclub, greatbow, longbow, shortbow, or weapon made of special materials, such as darkwood.)
 
Spirit of the Wild [Deer]
Your mystic connection with one type of wilderness has grown even stronger.
Prerequisites: Attuned to the Wild, Guardian of the Wild, deer
Benefit: When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the surprise round of combat. If you act in the surprise round, you gain blindsense out to a range of 30 feet during the surprise round. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one terrain type.

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