Forest Kin

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David
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Forest Kin

Postby David » Sun Aug 25, 2013 2:20 pm

Forest Kin:
While the early of ponykind were exploring the world, seeking homes, the forest became home to a select few. With its thick underbrush, sight impeding trees, and plentiful predators, it seemed a place ill suited to most ponies. Forests still have an intimidating effect on most ponies with its uncanny ability to negate many of their survival tactics. Despite this, some brave few settled in the trees and learned to be at one with them. As the years passed, they lived apart from most pony society, learning instead the ways of the trees, until they were more tree than pony.
Forest kin have the shape of a pony, but have abandoned the frailties of flesh. They gaze at the world with eyes of bright, glistening, amber. Their hooves are toughened roots, and their pelt a collection of leaves and petals covering their thickly corded wooden forms. Their mane and tail taking the form of flowing ivies, bejeweled with flower blossoms. Forest kin do not have brands of destiny, forced to choose their own way in life. They make for quiet companions, being entirely unable to speak, but they are not mindless. Those who choose to venture outside their forests can make for able associates for ponies willing to endure their strange presence.

Replace attribute modifiers with +2 strength, +2 wisdom, -2 intelligence
Base Speed reduced to 30ft.
Replace fey type with plant type.
Forest Kin: Gain a +4 to stealth in forests, Ignore non magical difficult terrain due to plants.
Tree Speech: Cannot speak audibly. Forest kin may speak with plants as if under a continuous speak with plants spell.
Flammable: Take +50% damage from fire.
Loses common as a free language.
Bonus languages restricted to Common, Elven, Gnomish, and Terran.
This replaces Earth-Bound and the bonus level 1 feat.

A racial submission given by Tamara, hacked at by myself and given some flavor to fit into the world at large. Feedback appreciated.

Tamara Bloodhoof
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Re: Forest Kin

Postby Tamara Bloodhoof » Sun Aug 25, 2013 2:58 pm

Also, a version that is like the Races in the Core Rulebook for Pathfinder.

Forestkin:

+2 STR, +2 WIS, -2 INT
Senses: Low-Light Vision
Normal Speed (30 Feet)
Plant type: Immunity to all mind-affecting effects AND Immunity to paralysis, poison, polymorph, sleep effects, and stunning.
Sleepless: Forestkin have no need for sleep unless it is to gain a beneficial effect, such as a druid restocking their spells.
Forest kin: While within any forest, ignore all difficult terrain made by natural means (shrubbery, thorns), and gain a +4 to stealth checks.
Flammable: All Forest kin are vulnerable to fire and recieve 50% more damage from any spell, ability, attack, or otherwise that deals fire damage.
Tree Speech: All Forest kin are unable to speak, yet are under the constant effects of 'Speak With Plants'. While mute, this does not keep them from being able to both read and write any language they know.
Languages:Sylvan, any Forest kin with a high enough Intelligence score may learn Common, Elven, Gnomish, and Terran as bonus languages.

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Horiatius
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Re: Forest Kin

Postby Horiatius » Sun Aug 25, 2013 3:12 pm

It sounds like they would very alien in how they think and act compared to animal based races, maybe a charisma penalty instead of intelligence one?

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David
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Re: Forest Kin

Postby David » Sun Aug 25, 2013 3:19 pm

We have a lot of charisma pinged pony variants. This amuses me.

Tamara Bloodhoof
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Re: Forest Kin

Postby Tamara Bloodhoof » Sun Aug 25, 2013 3:19 pm

That would make their stats too much like the Leather wings, but I do see what your saying. My reasoning behind the intelligence drop was how they would be more focused on gathering food like a Native American tribe, and would focus less on schooling as such.

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David
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Re: Forest Kin

Postby David » Sun Aug 25, 2013 3:22 pm

As plants go, they are fiercely intelligent. When's the last time your rose bush qualified for class levels?

Tamara Bloodhoof
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Re: Forest Kin

Postby Tamara Bloodhoof » Sun Aug 25, 2013 3:26 pm

That was the second reason. Most plant monsters have intelligence scores of only 2 or 3.

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Horiatius
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Re: Forest Kin

Postby Horiatius » Sun Aug 25, 2013 3:58 pm

Basic animals have intelligence of 3 don't they? That not really and different from animals if the plant monsters have an intelligence of 3, it just means they have a basic intelligence, you probably can't reason with them normally but they aren't unthinking automatons.

I was just thinking of -2 cha based on Elans which while physically human have alien mindsets.

Tamara Bloodhoof
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Re: Forest Kin

Postby Tamara Bloodhoof » Sun Aug 25, 2013 4:04 pm

Basic animals, such as the ones domesticated on FiM, have an intelligence of 1 or 2 usually, and plants aren't any better for the most part. And yes, maybe the -2 CHA makes sense, but maybe that would entail another +2 to Con then.

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David
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Re: Forest Kin

Postby David » Sun Aug 25, 2013 4:21 pm

From a purely math/balance viewpoint, I view -int as more punitive than -cha. The plant type has so many benefits, an unliked stat mod is a small entry fee.


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