Controlling Weather

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Expand view Topic review: Controlling Weather

Re: Controlling Weather

Post by Mystic_Knight » Mon Mar 26, 2018 1:48 pm

I know in MLP only Pegasi are able to control the weather but in a Pathfinder setting any spellcaster with the Control Weather spell can do so. But still a spellcaster who can do 7th level spells would be rare to find even more so than a team of Pegasi.
So when Pegasi gain special weather controlling powers when they gather in large numbers? Cause I can see on a hex grid map a team of Pegasi would be able to take care of the skies in a single hex. But how many per team and what level would they have to be cause I don't think a team of low level Pegasi would be able to do much? Maybe at minimum a team of 10 Pegasi with minimal level of 13 (since that's the minimal caster level to get Control Weather) would work?
The spell Control Weather can last up to 48 hours so I can see a Pegasi teams efforts only lasting 12-24 hours.

Re: Controlling Weather

Post by elecwolf1138 » Sun Nov 16, 2014 6:34 pm

I just kind of threw some ideas I had into a houserule and dropped it over in my thread I've been tossing random stuff into.
Feel free to borrow, playtest, abuse, refute, etc. :)

viewtopic.php?f=13&t=267&p=4960#p4960

Re: Controlling Weather

Post by elecwolf1138 » Sat Nov 08, 2014 2:16 pm

David wrote:Most of the spells you used are a clean x per level sorts that won't care what level you sling them out, no?


You are correct. Force of habit. When someone starts talking reducing spell level I start eying an abacus...

Re: Controlling Weather

Post by David » Sat Nov 08, 2014 1:50 pm

Most of the spells you used are a clean x per level sorts that won't care what level you sling them out, no?

Re: Controlling Weather

Post by elecwolf1138 » Sat Nov 08, 2014 1:42 pm

David wrote:I can dig it, though beware, 4-6 is achievable by a random adventuring party.

I'd also remove the part about minimum level, meaning they could cast it even lower, which would limit its effect/range/etc.


It is possible but my experience has been that even with parties I have been friends with for ages, looking for maximum effect in battle, etc, I can't even get two people to take twinned feats let alone all agree on one race...

The hard part about having a spell go off at less than it's minimum caster level is watching the poor DM get out the calculator and try to figure out how to reduce a spell correctly. I've seen some books that have it all laid out how to reduce or improve it, I've seen 1st level fireballs and 9th level magic missiles but those books have been 3rd party or back in 1st and 2nd edition...

Re: Controlling Weather

Post by David » Sat Nov 08, 2014 1:25 pm

I can dig it, though beware, 4-6 is achievable by a random adventuring party.

I'd also remove the part about minimum level, meaning they could cast it even lower, which would limit its effect/range/etc.

Re: Controlling Weather

Post by elecwolf1138 » Sat Nov 08, 2014 11:23 am

Watching a Winter episode of a certain show got me thinking...

Maybe a house rule kind of thing but there are the Vrock and a handful of other critters that if there are a certain number of hit dice of that critter doing the same thing they can make unusual effects. In the case of the Vrock they get more damage dice for their dance, there is something that in a group can make a lightning bolt, why not say that with so many hit dice of pegasi in one area they can start using weather control type spells. Just as a house rule kind of thing.

Just off the top of my head and using a weather staff as a guide...
Fog cloud (3 pegasi)
Gust of wind (3 pegasi)
Wind wall (3 pegasi)
Ice storm (5 pegasi)
Sleet storm (5 pegasi)
Control weather (7 pegasi)

Maybe consider the caster level to be the same as the highest level pegasi in the team and maybe a +1 caster per two pegasi.
Casting at minimum levels if the team isn't high enough.

Re: Controlling Weather

Post by Sun Dial » Wed Nov 05, 2014 10:00 am

Thus the Uncontrollable weather of the forests. Where clouds move all on their own without great flocks/herds of pegasi to reign them in.

Re: Controlling Weather

Post by David » Wed Nov 05, 2014 6:22 am

To present the counter-coin, a lone pegasus that is also a talented druid may be able to inflict a lot of change on the weather all on his/her own, but the teachings of druidism don't always coincide with helping communities, especially larger ones.

Re: Controlling Weather

Post by elecwolf1138 » Wed Nov 05, 2014 12:32 am

I love the idea of a tribe of pegasi traveling from place to place in small clusters of clouds. :)
Kind of like the old nomadic tribes that used to cover our world.

"Muffin looks up as a large shadow passes overhead. Seeing the outlying flyers swirling around a large cloud he smiles as he knows that this tribe moving its members north means that winter is finally on its way out."

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